Skin by Steve Uliano A.K.A Joker Extract to steam/steamapps/yourname/counter-strike source folder Both Urban and S.A.S. skins are in the folder backup your old skins or manually extract the skin you want. Also there is a desert tone defuser
this is a radio sound pack that replaces almost all of the original radio chatter sounds to the sounds found in americas army special forces. These sounds are allot softer than the originals, and gives it a very realistic feel to it, and the rad
Extract, "fy_hydroworld" in ....SteamSteamapps(username)counter-strike sourcecstrike thx tomglassjr@yahoo.com for the map, For more information on Counter-Strike: Source, visit http:/
------------------------ MGS2 Gurlukovich Soldier ------------------------ A quick reskin of the Arctic Avenger model based on the Gurlukovich soldiers from MGS2. I don't know the name of this particular camo pattern, but as far as I know it was
---------------------------- Austrlaian SAS (SASR) AUSCAM ---------------------------- Just a quick reskin of the SEAL model to please fellow Aussie CS players. Also coming soon is a Desert AUSCAM skin for the SAS model, and an urban AUSCAM (ev
Here is an updated version of DE_Sidewalk for CSS. NAV file is included for offline action. From the developer: "De_sidewalk combines long-range firefights on open streets together with closecombat in narrow alleys. The gameplay is balanced a
Read Me: " This is a map I made for CSS, which is loosely based on the CS 1.3 classic "de_torn" by Crinity. Latest Version: de_torn_ht_beta2 Author: cWg | Hubbell Tyson (www.cowswithguns.co.uk) Build Time: Approx 60 hours over a period of 3