off, the textures on the cliffs are stretched. This can be remedied by making the cliffs a little less steep, because CoH's mapping engine only applies textures from the top down. Second, there's a large pile of weapons just lying around near the town - that's a little odd, isn't it? And then there's the overabundance of searchlights - A few is a good thing, but this many wouldn't be found in one place outside a searchlight factory. Besides these little issues, this map looks like a lot of fun to play. Now, let's go liberate some PoWs! -CanadianBorg P.S. Resistance is futile, eh?
Alright, here's something we haven't seen before (not that I remember anyways): A mission to rescue some PoWs from the Axis. While it's not bad for a first map, there are a couple of issues. First
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