thier forums, as well as allow replays to be posted of matches to illustrate any possibility of imbalance among units/abilities. The official BattleTest website is found [url="http://www.gamereplays.org/community/index.php?showforum=1639"][b]here[/b][/url]. **Don't forget to download the 2.0 Hotfix, found [url="http://companyofheroes.filefront.com/file/BattleTest_200_HOTFIX;78804"][b]HERE[/b][/url]! Changes include: [b][u]Battletest 1.6 [2.00][/b][/u] [b]NEW Battletest Map[/b] - 1v1 Duclair. - 1v1 Sturzdorf BT version. [b]Bug Fixes[/b] - M3 Halftrack bug fixed. - Infantry AI has been tweaked so they actually stay in cover. - All weapons now do the same damage to both enemy and yourself. Some broken, reversed values are now fixed. - Pak38, Nebelwerfer, 57mm AT, Airdropped AT can now reinforce. - Captured weapon squads will no longer reinforce instantly. - Unkillable 5% health on the Observation Post is now removed. [b]Generic Changes[/b] - All AT Guns vs Non-Armor types accuracy significantly decreased. No more "AT Sniping". - Panzerschreck, Recoilless Rifle, Bazooka accuracy vs Infantry reduced to 15% (from 35%). Accuracy vs Sniper reduced to 5% (from 35%). - Allied Jeeps and Axis Motorcyles are now more evasive (decreased accuracy) vs Panzershreks, RRs and Bazookas when on the move. [b]Axis Changes[/b] - Axis Tiger Ace revamped. New stats + black model/skin (from single player campaign). - Axis Panther can now crush Tank Traps and hedgerows. - Axis StuG and StuH's gun traverse speed increased to 30 (from 15) - Axis Puma 20mm reload is now 5s (6 vanilla). Puma 50mm reload decreased to 7s (from 9). - Axis Flammenwerfer upgrade price to 125 Mun (from 100). Damage increased to 40-20 from 30-10. Range is now 25. - Axis Goliaths, 25% more evasion added. Price reduced to 100 Mun (from 125). - Axis Nebelwerfer cost reduced to 310 MP (from 325), buildtime reduced to 35s (from 40). Damage bug fixed: It was doing more damage to friendly than enemies. 40-20 (from 30-20). - Axis Flak88 rotation speed (horizontal/vertical) increased to 75/120 (from 40/100). 88's HP increased to 300 (from 200). Build time reduced to 60s (from 90). Bazookas and Tanks now have a 0.75 damage modifier vs the Flak88. Flak88 damage vs structures reduced, now matches the Tiger's 88mm. Penetration vs Jeep increase. - Axis Knights Cross Holder's cost reduced to 360 (from 390). - Axis Stormtrooper's Mp44 upgrade costs reduced to 50 Mun (from 75). Stormtrooper Bundle Grenade range reduced to 18 (from 20). - Axis Grenadiers LMG42 upgrade improved slightly in terms of damage and suppression rate. Cost remains the same. - Axis Sniper build time reduced to 40s (from 60). - Axis Officer accuracy improved to 25%/50%/75%. Critical ratio improved to 20% full, 30% half. Buildtime decreased to 45s (from 60). - Axis Firestorm delay reduced to 4s (15 vanilla). - Axis V1 Rocket price reduced to 300 Mun. Drop delay reduced, now 6s w/ 4s warning audio before it lands. V1 audio has been fixed to sync with new drop time. - Axis Propaganda CP reduced to 2 points (from 3). - Axis Blitzkrieg no longer gives accuracy penalty. - Axis Assault Phase Fuel cost reduced to 45 (from 55). Battle Phase Fuel cost reduced to 55 (from 65). - Axis Kampkraft Center price decreased to 100/20. - Axis Manpower Blitz cooldown increased to 4m (from 3). Penalty duration is now 2m. [b]Allied Changes[/b] - Allied Pershing ability increased to 5 CP (from 4). Cost reduced to 800 MP (from 900). Radius fixed. - Allied Sherman .50 Cal upgrade reduced to 75 Mun (from 100). 76mm upgrade weapon radius reduced to match the Sherman's default gun. - Allied Croc radius reduced to 3 (from 4). Damage reduced to 40-20 (from 50-20). Range is now 25. - Allied Calliope rotation speed decreased to 33 (from 35). Acceleration decreased to 1.3. Max speed decreased to 5 (from 5.2). - Allied M8 's main gun reload shortened to 7s (from 9). Mine cooldown increased to 30s (from 15). - Allied 57mm AT Gun's damage vs Axis Flak88 reduced by half. - Allied Off-map drop delay reduced to 3s. On-map 105mm Howizter buildtime reduced to 60s (from 90). On-map Howizter cooldown increased to 90s (from 60). - Allied Rangers HP increased +5 per squad member. Rangers Bazooka accuracy increased to 25% (from 15%) long range and 50% (from 40%) medium range. Penetration changed to 6/4/0.5 (from 5.9/2/0.3). - Allied Paratroopers now cost 52 to reinforce (from 62). - Allied Rifleman Sticky Bomb damage reduced to 50-100 (from 100-150). BAR suppression duration is now 7s (from 15). - Allied MG AP rounds now lasts 30s (from 20). - Allied Sniper build time reduced to 40s (from 50). - Allied Supply Yard upgrade costs decreased to 100/50, 150/100 respectfully. - Allied Off-map Combat Support now brings in either 2x M10s and 1x Ranger or vice versa. - Allied War Machine price reduced to 200 Mun (from 250), lasts 20s (from 45), cooldown increased to 3m (from 1).
A community balancing mod, where all units & abilities are made viable & useful in normal gameplay. Battletest stresses community input by allowing all its users to post comments on unit balance at
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