KMOD is a mod that has been designed (using feedback from the community, any my own initiative) to create huge battles in mind, and to make Company of Heroes a broader and more enjoyable
This mod is about the use of good tactics with your infantry, or you will fail. The players have been denied the use of heavy vehicles such as tanks, but the light ones like half-tracks and
[b]FIX\'S FROM 2v[/b] - fixed the grenadier prob in rifleman squads - fast build of units - fixed damage of stug - 650 pop cap Features: - Mixed Squads, main squads will hav 3 anti-tank
Features: - Mixed Squads, main squads will hav 3 anti-tank weapons - cheaper and faster to build units and squad sizes enlarged - tank and anti-tank guns are devastating to their targets
[quote]Hey, first of all this is my first mod ever (for the public), so it’s not perfect, but it’s a work in progress. Reply for suggestions and bugs.[/quote] - Rifleman and airborne squads have
Basically, it goes like this, Stug is basically unchanged, the Puma has been lowered on the range(I noticed it was the same as panthers) Panzer IV has its massive range like it really did, same
Here is a simple one, it adds a medic to the allies. The medic is unarmed and can run around and heal infantry with it's heal ability. You can make him in the barracks. There is one bug
And another version with even more things! Boy, there alot mods here :). It still got more realistic names and also new and increased units. Also, the author claims that he finally managed to
This mod is also pretty neat! (I keep saying that :) ) This actually changes pretty much. Basically it changes alot of damage and range and health for units, but it will also change alot of
This is again a neat mod. It\'s Battle of Legends 1.2. It\'s pretty good, but not my taste though. It focuses on total war, also the special menu tanks are all on tank depot and oh well, for