War on AI MOD by Djukel This mod is made for who play COH mostly skirmish against AI, and dislike infantile things. In addition I removed some staff that Ai handle stupidly and change some stuff in order to AI will not hadle stupidly anymore. Fina
This is a Mod that Zero Pike personally created to solve what he saw as a limitation and sometimes frustrating limitation. This alters MOST single Player missions to have its Population limited at 300 to 500. And also alters Allied Skimish Population
v1.1 Changes: ------------- - compatible with COH 1.3 patch - added tranktrap bug fix - added field repair ability to both sides vehicle repair available only in occupied territory, during the process movement and weapons are disabled. - added
This mod is based on the EnhancedCombat mod ver. 1.13. This mod basically changes the german grenadiers with paratroopers and adds variety to both axis and allied units. All vehicle markings had been removed and replaced with edited skins. Especially
Welcome all, and welcome to Experience Company of Heroes: Normandy 1.0 release, this release is one of many releases that the ECOH team will be producing. Now that we have Normandy pretty much done, we will moving on to ECOH: Bulge. Dont forget!
Changes: -------- - occlusion of units removed - tracers removed from rifles and smgs - projectile smoke removed from none missile weapons - projectile speed of tankguns/atguns increased significantly - small arms weapons range increased to 40-
- Rifleman and airborne squads have been equipped with m1 thompsons - Rifleman can upgrade to get equipped with recoilless rifles (working on setting it to bazookas) - Volksgrenadiers and grenadiers equipped with mp44, cos kar’s suck - Tanks are n
Combat Mod v1.0a Important Note: Installation The Icon needs to be changed to THQ, to do this right click the shorcut and then click properties From there change the text "1company of heros" to THQ and that Icon will run the mod. Just drop the A_
Allied Combat Medic Mr. Bildo (mr_bildo@hotmail.com) For updates go to http://forums.relicnews.com/showthread.php?t=112262 -------------------------------------------------------- The combat medic is unarmed and can run around and heal i