Here is my 1st map. It is called tank battle as it is just a 4 minute or so tank battle. You already have tons of tanks in a small (128) arena and it can also be called stress reliever (or bringer). Btw, ignore the hqs as they are only for playabilit
----------------------------------------------------------------- Village(6) v1.0 It's my first map so don't be too hard at me ;) -.- English: Installation and play instructions: Unzip to C:\Program Files\THQ\Company of Heroes\WW2\Data\
(4) Borderclash a fourplayer skirmish/mp Map for Company of Heroes unzip files to your mp folder located in Company of Heroes\WW2\Data\Scenarios\mp Start the game from modified shortcut ( "target":......exe" -dev) Play map made by La
Crossing the Rhine (v2) (2 vs. 2) by: "$ TEXAS $" Update: This update fixes two issues: (1) fixed an issue with the AI in position 1 not building any buildings (2) fixed an issue with paratroopers being able to travel in the water
Supply Lines (v2) (2 vs. 2) by: "$ TEXAS $" Update: this update fixes may bugs with the first release (1) fixed a major issue with axis not building their buildings (2) fixed an issue with infantry getting stuck when leaving certain build
Frozen Forest v2 (1 vs. 1 map) by ·Col. Clark· This map was created as a part of an experiment in clever manipulation of what the map editor gives. The map contains a forest with light, slightly melted snow-cover. There are a couple of buildings
This is a small scale 2v2 map based on the French village Picauville. It has nearly the same resource layout as the Relic map Semois with the exception of two medium ammunition points. So far it is fairly well detailed although more is needed, an
FINAL VERSION-The Gustav Line was the most rearward of the three German defensive lines on the Italian peninsula south of Rome. Built along the Garigliano and Rapido rivers it was fortified with gun pits, concrete bunkers, turreted machine-gun emplac
'Far Away From Home' is a 1 vs 1 Company of Heroes map. This map is designed for an intense fight without downtime. High resources are available on both sides and in the middle to provide either micro or rush strategies. Annihilation and victory poi