This is an 8 player map featuring much cover. I got the idea of it from the stock map, N13. You will notice a few similarities such as the single road stretching from one side of the map to the other
This is a first-time mapper's project, displaying a town and its neighbour village, added by two bases. While I was not really a big fan of the repeating grass textures, the author definately does
Well, this is a good idea for a mod. It adds a sergeant to the American rifle squad, and he's got an SMG. Not only does it add firepower, it adds historical realism at the same
Many people always wanted a rifleman with a backpack so here it is! Besides the backpack it also includes new gear. See the screens for the awsome result.
This is a geographically symmetric but strategically non-symmetric bottleneck-map. Built for six players. It is based upon the new release version 1.3 of 4p_Berserk_Hav, and as such it differs ALOT
This is a geographically symmetric but strategically non-symmetric bottleneck-map. Built for four players. It has been tested and worked upon alot. Hopefully it is now so good that i wont need to do
Just a funny little picture of a Panther being repaired because of a Pioneer spam by the player's ally. Now this, folks, is strategy... One player spams tanks and kicks butt while the other masses
This is a large-sized map centered around a town. At the bottom there is a small industrial area and some forest and farmland. Nothing is pre-destroyed as the author prefers doing that while playing