This is a partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do. Shock Therapy Mod version 2.8 I have been doing this mod since April 10, so expect that t
Version 2.9 released. Lost allied arsenal now unleashed. Changes within this version: -Allied Chrono Tank buildable. -Dolphins now able to attack submerged units. -Peacekeeper damage againts vehicles/structures 80% -Time Bombs picked up by Mag
OFF. Basically turning off the "I Win Button" This is my mod changes without support and super powers. -Disables superweapons, making them unbuildable. -Player has no starting protocol point -Player gains no protocol point experience. Includes the cu
-Chrono Tank weapon logic revised (again), Now deals 5% of the full health, Insta-kill infantry. Fire on the move. -Chronoshift ability range reduced from 5000 to 1250, ability also limited to its range when used. -Chrono Tank rockets are purely an
OFF. Basically turning off the "I Win Button" so skirmishes are more unit based. This is my mod changes without support and super powers. -Disables superweapons, making them unbuildable. -Player has no starting protocol point -Player gains no p
This is an old fix for the SDK harbinger which makes it move when attacking, instead of stopping mid-flight. I've done this fix since the SDK was released, though I've put it up for other modders to use. -Fixed locomotor adding attack paths so