This is an 8 player tournament style map that was initially designed for EA by RVMECH and not used in the final game cut. It is quite large and has over 2500 objects in it as well as 4 large railroads that circle the map at regular intervals. The rai
This is a 6-player tournament style map taking place in the late afternoon on an island. Plenty of room to expand your base, and a medium amount of cash flow. The player starting areas are separated by fast moving water and land bridges. Because of t
This is a 4-player TEAM style map taking place in an arid western desert area during the early evening hours. Very nice use of textures in this map creating lots of eye appeal even on low graphic settings. Crates are scattered around the border areas
This map was released by EA and included in the Generals patch V1.6. When it was released it was not setup for skirmish or multiplayer games. RVMECH added the starting waypoints, trigger areas, and attack paths. It is now set up for skirmish play. Th
TJP Lake Double Island By Trevor J Pilkington 2 Player Map This is about my 4th try of making a Map for C & C Generals. It the only one I think is ok for release all the other are remake of other people maps since I do not no how to put in star
This is a two player map for Command & Conquer Generals. This map is shaped like a sheild, has a full neutral chinese base on the left and a neutral GLA base on the right. This map has lots of supplies and oil derricks for each player. It also has a
This is a 4 player map based on my first map, Vantage Point. it also has a mountain at the front of each base but this time they have more derricks on top to be shared with team mate its a fair big and fairly basic map with a river running through bi
This is an asymmetrical map set in the middle east. It has many places players can fight over and is small for a 4 player map, the theme I had in mind was a fast-paced desert map with disputable objectives, different ways to defend and attack each ba
Tournament Arena map the MyStic is a basic 1v1 map with lots of resources, both players are separated by by a river with several bridges. A damn is placed at one end of the map which can be destroyed but the water does not create a tidal wave like in