This is 4-player Island map by Crone AR. Each player starts on his/her own island. Islands are connected by bridges. Plenty of money along with lots of tech goodies. Adequate amount of room to build.
This is a large, detailed, and very eye appealing 4-player Island map, set in the south Pacific. Exceptional use of texturing. Toxin Repository buildings serve as the money source in the player's base area instead of the standard supply dock, and con
This is a real nice 4-player urban map depicting an inner harbor area from [PFT] Bambi. Designed for team play. Features docks and industrial areas, and underground trains running through tunnels. Beach area in the northeast with realistic waves. Ade
This is a four player Desert map designed for 2v2 team games. Players start on high plateaus and the action takes place in the Pit (Canyon below). There's a dam on the map. Plenty of money to build a large base. Adequate room to build and expand.
A 4-Player tropicial/day map 4 corner set up. Large river runs the map, some tech oil to capture in the village on each side of the river. More resources and some UN crates in the village. - [IRW]Popo
A 4-Player night snow high elevation skirmish compatible map from 2ndLifeAmusement for Generals Zero Hour. Some tech and bunkers on the battlefield available for those bold enough to venture out and take them.
This is a 4 player skirmish map. Made with extra supply docks and oil derricks for those who love their enemies to build big and tough. The trains here are extra long but the tracks have many bridges to cross safely without delay. A hospital and repa