This is a 6-player Snow map designed for team play. Features mountainous terrain. Good supply of money along with a variety of tech goodies available for capture. Adequate room to build.
This is a Greek themed 2-player Temperate map. Features a river and a big canyon in the middle. Three bridges provide access over the canyon and river. Money is limited, but there are several oil derricks available for added income. Adequate room to build
This is an eye appealing 2-player Desert night map. Features a train and several small villages near the center. Water on the map adds interest. Plenty of money and room to build.
This is a 2 player map with a large lake. Money warehouse piles have $45,000 instead of $30,000. There are Pt Boats and Amphibious Transports that you can capture. AI works nice. A war crime has been committed along the coast of the water, civilians
This is a modification for Command & Conquer: Generals: Zero Hour that adds a lot of content to the game such as weapons, aircraft, better AI and more missions.
Known issues (to be resolved in future versions) The User Interface for editing is not done yet, you can edit the text but there are no dropdown boxes or special editors like in TibEd 1.x. Adding of units, armors, etc is not available in beta 1.
Red Dawn is a Mod for C&CG:ZH which adds Russia as a fourth playable Faction(AI included, 3 unique Generals). All Units will have unique Unitsounds, most Weapons, Abilities and Upgrades are completely new, others are kinda similiar to the existing On
Contains all the new songs in C&C Generals: Zero Hour. Does not contain any songs from the normal C&C: Generals. Contains 3 Chinese songs, 2 USA and 2 GLA.
Slightly improved version of "Nuclear Aftermath Beta." 2 player Multiplayer or Skirmish map: AI enabled. Installation -------------- 1. Extract the contents of the zip to My Documents/Command and Conquer Generals Zero Hour Data/Maps 2. Make s