A Few Islands Apart - by Andrew This is a multiplayer or skirmish 5 player map for Command & Conquer Generals Zero Hour Each player is separated by Islands with each player starting with 5 small supply piles each This map is designed for Fre
Features fully functional Swedish faction but lacks new music, voices and secondary faction. Installation: Put the Big. file in ZH's installation folder. Please note that balance is not good due to difference in gameplay and Weapon damage/rang
Surrounded: Map Created by : Jacobis (my 2nd map!) Decription: A very Fun 2v6 map. The middle of the map has a large advantage just because of the positioning and double the supplies. But don't let this get to you because the enemy can com
This is A Global Crisis game manual. It contains detailed descriptions of the mod's factions, units, structures, upgrades, gameplay and some pictures, as well as proper credits.
Version 0.4 of the mod was released and has already been updated to fix a major bug. The Sneak Attack Tunnel Network was causing Technical Difficulties when a game ends. This is fixed in 0.4.1 (uploaded today, please allow for the usual validation pr
Version 0.4 of the Armageddon - The Final Hour modification for Command & Conquer Zero Hour. Still in the Beta phase, please expect bugs and other miscellaneous things that need attention. Nonetheless, many improvements and other slight changes made
CNC Untitled, like any other mods, improves the stuff EA has already given us. This mod is like giving Zero Hour steroids with improved unit effects, enhanced particle effects and Giving Zero Hour a little dose of realism like tanks having the abilit
CNC Untitled, like any other mods, improves the stuff EA has already given us. This mod is like giving Zero Hour steroids with improved unit effects, enhanced particle effects and Giving Zero Hour a little dose of realism like tanks having the abilit