City Blockade is a map set in a war torn urban enviroment, a GDI Blockade was set up and was used to stop a scrin attack on the city, but was soon overrun.The map is 4 players with corner type set up. The map has a few tiberium spikes and a EMP gener
A 4-Player skirmish map from Masterleaf for Command and Conquer 3 Tiberium Wars. A Desert themed yellow zone map. Blue tiberium as well as green tiberium, some plateaus with defensive tower tech buildings to capture.
This is 4 player skirmish map set in yellowzone conditions. The starting points for the players are set in corner to corner format. The map's Features: * 20 Tiberium Spikes * 4 Defensive Towers * Buildings to garrison * Ion Storms * Viceroid
Command & Conquer 3: Tiberium Wars Map ================================================================ Title : Cylon Training Grounds Version : 1.2 Release Date : 7th October 2008 Filename : Cylon_Training_Grounds_By_Samwise.zip Author : Sam
-CNC3_Burning_point_by_bugy -Multiplayer and Skirmish map(skirmish you can play only against Skrin,NOD,GDi in kanes wrath subfraction not permited) -Tested -Max. players - 4 -map is generaly made for turnaments in multiplayer (on-line play) - g
This is map is a 2v2 Yellowzone map. Each player starts with 1 green field and 1 LONG blue field to share. In the centre of the map is a platau with 3 Tib spikes and 2 gun sentries to defend the centre part of the map. On the left and right hand si
This 2v2 map is set on a FANTASY location in redzone conditions. Each player starts on top of a platau with 1 green field. Just of the platau is 1 Tib spike per player and in the centre is a total of 9 spikes, but the trick to them is that you can
A 4-Player Command and Conquer 3 skirmish map from Janeoply. Basic four corner set up. Each base area has a fence that prevents infantry from crossing it. More tiberium on the field and tech to capture. Central area of the map is a Blue Zone city.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. Basic four corner set up. 2 ways into your base area. bonus tech available for capture on the elevated central area, acess it via ramps on the west and east. Each ramp is gaurded by 2 Defen