A 2-Player Command and Conquer 3 skirmish map with a corner to corner set up and a large redzone tiberium field near each base area. There are 3 tiberium spikes near your contruction yard and a large hill with ramp in center that leads to the top of
City Blockade is a map set in a war torn urban enviroment, a GDI Blockade was set up and was used to stop a scrin attack on the city, but was soon overrun.The map is 4 players with corner type set up. The map has a few tiberium spikes and a EMP gener
A 4-Player skirmish map from Masterleaf for Command and Conquer 3 Tiberium Wars. A Desert themed yellow zone map. Blue tiberium as well as green tiberium, some plateaus with defensive tower tech buildings to capture.
Map Name: Fairytale of New York Players: 2 Author: Cipher_Ultra Description: Set in Central Park, in the Winter. Parkland surrounds the bases with urban areas at West and East sides. Subway hub on the right, blue Tiberium on the left. Happy
This is a custom CnC 3 map from Chrono101. It's a 2 vs. 2 style set in a city in the desert. On one side lies mountains and the other side Tiberium. Have fun!
A 4-Player Command and Conquer 3 skirmish map from Masterleaf. This is a 2v2 map for command and conquer 3 tiberium wars. The map contains 4 defensive positions, 2 on each side and 2 islands for a economic boost. The bridge spans from one base to
Deer's Leep Moto Map ~~~~~~~~~~~~~~~~~~~~ 1 Description ~~~~~~~~~~~~ A 6 player map for skirmish or online play. This map has a normal amount of tiberium for 6 players, with 6 tiberium silos, one located near each players base. There are 8 ra
=================== Red Zone Checkpoint =================== ===== Story ===== Back at the time when Killian Qatar made a peace treaty with GDI due to the Scrin threat this checkpoint was set up around a captured Drone Platform. When the Sc
Map Name: Blood Gulch Players: 2 Author: Cipher_Ultra Description: Set in a box canyon, with two garrisonable bases, an open field with hills and ditches, and caves and cliffs along the rock walls. Installation: Put the "Blood_Gulch" fo