A 4-Player Command and Conquer 3 skirmish map from Janeoply. Basic four corner set up. Each base area has a fence that prevents infantry from crossing it. More tiberium on the field and tech to capture. Central area of the map is a Blue Zone city.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. Basic four corner set up. 2 ways into your base area. bonus tech available for capture on the elevated central area, acess it via ramps on the west and east. Each ramp is gaurded by 2 Defen
A 4-Player Command and Conquer 3 skirmish map from Janeoply. A large central island is the key feature of the map. 8 tiberium spikes and a control point on the island. Emp control centers and other tech available for capture as well through out the m
A 4-Player Command and Conquer 3 skirmish map from Janeoply. A double river divides the map north and south. Some tiberium spikes near the center available for capture. Defensive Tower platforms set up at key chokepoints through out the map.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. A double river divides the map north and south. Some rocky mountainous forest with good tiberium supplies. The center of the map has a handful of tiberium spikes and a emp control center a
A 4-Player Command and Conquer 3 skirmish map from Janeoply. River near center of map flows green from tiberium exposure. A Redzone conditions map with some mountainous areas, some good choke points and bridges.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. 4-corner set up. There is excessive tech available for capture and some abandoned gdi buildings.
A 4-Player Command and Conquer 3 skirmish map from Janeoply. It'sa clean and bright map with no fog. It is divided by large river. 2 player start positions on each side of the river make for a good team play map.