Downhill Run (Version 1.0) 6 Player, Mirror-Symmetric Layout Large Sized Blue Zone / Germany 8 Tiberium Spikes, 2 EMP-Centers, 6 Defensive Turrets, 1 Subway System 4 larger Cities with garrisonable structures Two players start at the north
This is an 4 player map. Idea is based on 2v2 with water and hills separating the two armies. There's two ways to get across by ground that's either by the bridge or top left is a pathway to allow for larger armies and bigger vehicles to get through.
This an 8 player map, inspired from Twilight Flame. Instead of keeping to original Twilight Flame format I have introduced some of my own twists. For example, Theres water involved in the middle with 2 x2 path ways each side leading to the other side
Tournament Shaft (Version 1.0) 4 Player, Point-Symmetric Layout Medium Sized Yellow Zone / Arctic 4 Tiberium Spikes, 4 EMP-Centers Description As a reaction to my map “Fields of Isis” I got bashed by some people because it was not original
Oasis Endgame (Version 1.1) 4 Player, Point-Symmetric Layout Medium Sized Yellow Zone / Desert 6 Tiberium Spikes, 2 EMP-Centers, lots of Bunkers Description This is another Kane's Wrath exclusive map. It came from my desire to play more ver
Beachhead (Version 1.0) 6 Player, 3vs3 and 2vs2vs2 Layout Medium/Large Sized Yellow Zone / Tropical 9 Tiberium Spikes, 2 EMP-Centers Description While playing Crysis I realized that Command & Conquer 3 had a lot of stuff reminiscent of the ey
X Marks the Spot by Leith Bade aka The Leithal Weapon A six player map suitable for 3v3 matches. Every player starts with a small tib field with 4 larger expansion fields in the corners. Large cliffs surround 4 tib spikes and a blue tib field in t
Please note: You must update your Kanes Wrath software to patch 1.01 for this latest version of Worldbuilder to function correctly. Please use our in-game auto-updater or by downloading the latest patch directly on our website at: http://www.comma
Yep, that's right. I've finally made a ctf "capture the flag" map for kw. Where you have to move your commando which is spawned every 7 seconds after it dies, to your enemies flag, when captured return it to your own flag. The CTF limit is 7.