[quote]The same as 1.0 but i found a bug where the buildings made light and it caused the game to slow. I cant figure out what happened either someone tampered with it or i did it by accident but it
Operation Allied Advantage is the second in a series of mods. It is a fast build mod with an extreme advantage when you play as allies. All Allied units are faster, cheaper, and stronger.
This small mod for Red Alert 2 (not Yuri's Revenge) adds a few new units and changes some of the rules around to make it more like Yuri's Revenge. For example, you can only build one of the top
Are you tired of the long drawn out games like the 6 minute ones in C&C3? Do you get bored during the 3 minutes that it takes to cook popcorn? Is it time for games to be faster than the map
Have you ever seen a Grizzly Tank shoot at 20 shells per second? Have you ever seen an Ore Miner chronoshift into the shroud next to an enemy base and attack with Prism beams? Have you ever
Here is a patch for the [file=\"73923\"]Blackmissile: Giantbomb[/file] mod and this changes a few things. New are a few game modes to beat your friends (or the AI) in and a slightly modified game
Here\'s a mod which is a spinoff of [file=\"27095\"]BlackMissile[/file]. Added in are land and air Giantbomb units, an AA Tesla unit, and a few changed skins. The gameplay is so fast, it is
A gameplay modification of RedAlert2 allowing the player to build/train units that start as veterans. Each nation has a different set of units that start as veterans giving the each nation an edge
Hi guys, thanks for downloading the v 2.5 Alpha of my mod. I’ll release a Beta when I’ve got some people that help me out with some problems (problems below). In v2.5 Alpha I’ve added loads of new