like most of the maps, every locations has its good and bad points. Every player has 1 green Tiberium fields, and multiple smaller tiberium fields. Expanding is important because most of the maps resource are spread around the map and the start location does not give a lot resources. Most of the tiberium spikes are not easy to hold because they are always just a bit farther away them you want them to be. The accessibility of all areas is limited and encourage you to use jetpacks, air units, air transports, they will give a lot of opportunities. The map does not contain any garisoable building. Original map can be viewed here: [url]http://www.ti.ppmsite.com/Public/creepycanyonmega.jpg[url] The map is made for CNC3 and does not work right for KW
Creepy Canyonis a 3 player, 1v1v1 map in a yellow zone. The map is based on the creepy canyon map of Twisted Insurrection. The map contain 5 tiberium spikes and 1 mutant hovel. The balance is not
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