This patch for Command & Conquer 3 Tiberium Wars fixes several exploits and bugs, makes balance changes across all three sides, adds four new multiplayer maps and assorted user interface
This map features a rural environment with fields, granaries and small creeks. In the middle of the map is a small town. The road running through it winds up a mountain pass leading to a GDI
This is a six player map and it is set up for 3v3, 2v2, and 1v1. This map contains blue, yellow, and red zones. The side bases are relatively close together. Also the ai plays good and there is a
The setting are the outskirts of an australian metropolis at dusk. It features parts of the city as well as some forest- and desert-areas. It is meant for 3v3 Teamdeathmatch games, might be slightly
An urban environment featuring parts of a city and an airport. Every player starts out with one green field. In the center there are two blue fields to fight for, as well as two tiberium spikes to
Map= Mountain pass II Creator = OverlorD Time Allocated = 1 week on and off Theater= Temperate Blue zone Players = 2 [quote] Mappers united INC. and Overlord are proud to present the second
This is a very nicely detailed Desert map. In the middle there is a mutant hovel and a fair amount of resources, good attack routes can be found throughout the map.
This is a 4 player map located in a red zone. 2 players are located on each side of a tiberium infested river. The only way to cross the river it from 2 bridges.
This is a very nice map with good textures and the layout of everything on the map, The base in the center is very crucial to having in this match if you want to have at better chance a winning. I
This is a remake of the 2-player TD map for Generals. Uses the same heightmap of the original C&C Generals TD design, scaled up to suit CnC3's larger units and structures. Tiberium fields and