be four screws and a AA-battery from completing a starship to Alpha Centauri, possess the holy cities of all of the earth\'s great relgions and the all of the greatest cultural cities, and some jerk from the most impoverished and technologically backwards dictatorial nation on the planet gets voted president of the UN and is declared the winner? Bah. The other thing that seemed to need changing was that players who built and planned with the distant future of their empire in mind were often at a disadvantage to those who sacrificed the long term to complete a short-term victory condition. Also, I just hated finishing a game early before I could see the final legacy of my empire. The Mastery Victory is a new victory condition that approaches \"winning\" from a more comprehensive perspective in an attempt to address these issues. This mod also includes the \"Religious Victory\" condition pre-made in the game but not available in vanilla.
The motivation behind this mod stemmed from a basic dissatisfaction with games occasionally ending under what seemed to be cheap victories. You could possess 2/3 of the world\'s land and population,
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