This is a general mod that address many minor issues with in the game. Main changes: 1) Revised combat values has destroyed \'spearman beats tank\' paradox. 2) High withdrawal propability means
This mod changes the way the UN runs, in that it adds options to have any civic as a global civic. This also means that if you vote two civics as global civics, they each become options. You can have
This Mod introduces significant changes to Civ 4\'s combat balance. Those changes intend to dramatically increase the gap between advanced and obsolete units, increase the power of nuclear weapons,
v0.5 Changes: - LANG: French language civs and cities implemented - TEXT: Some leadernames have been changed to the correct ancient names - ART: Some more flag decal changes - ART: Increased the
This idea came about after seeing homegrown\'s re-write of the Domestic Advisor. There were some additional ideas which surfaced on the thread he started which unfortunately weren\'t completely
It is a simple modification, and I think this should have been on the main screen from the get-go. I would not presume to ask for any credit whatsoever for a mod this simple, the only thing I really
This mod will add 22 promotions to the exciting ones. It will also add 4 traits that only can be added in the editor. In future versions there will be a small chance per unit that it has some trait.
This mod takes away the wonder bounus that industrial gets and instead replaces it with with a +1 hammer on plots with 2 hammers. I just made it becuase I didnt like industrial computers always
This mod allows you to demolish buildings within your city and demolish your cities altogether. I used TheDarkside\'s Building Demolition Mod and Arkeide\'s City Demolition Mod and a starting off