Culture conquest at it\'s best. [quote]Isn\'t it unrealistic for a city\'s culture to drop to zero when it is captured? This mod addresses this \"problem\". Upon capture, the city\'s culture
This mod replaces FDR with Pat Robertson , the host of the 700 club.This mod is complete in the English language. Pat Robertson\'s traits are aggressive(becuase he always talks about God\'s Wrath)
The Enhanced Tech Conquest Mod is designed to give a tech boost from conquering enemy cities. When an enemy city is conquered, a list of techs the enemy has that your empire doesn\'t is created.
This mod changes the starting technologies of all civilizations depending on their starting location and the immediate surrounding location. For instance if the starting plot for a civilization
The goal of this modpack is to make Civ4 more dynamic. New empires will rise in the middle of the game, over-extended empires may crumble, or colonies break away from oppressive rulers. Not all of
The release of v1.61 has broken a lot of really good mods. Also, the mod creators haven\'t been around (well, some of them) to update their mods. I got sick of waiting and so I put together my own SG
[quote]Ok, i decided to do a favor for someone i met online in a Civ 4 forum and made him a Mesopotamia Civ so he could be his favorite nation. I also included an Incan Leader so that he could have
This mod adds a new great person and specialist to the game. These work mostly like the other great people and specialists in the game. Some of these benefits include improving city health,
A mod about the cold war. You might want to give it a try, but the gameplay is very fast. [quote]Only 30 sec turns, even at end of the game, even on my sloooooow computer.... so you should be able