Updated version of my new gametype. Fixes the problem with axis having hard time defusing bombs. See the README.txt file in the zip archive. SERVERSIDE MOD
This is Brutality Reality server side Realism mod v 1.beta for CoD\'s Multiplayer! This mod adds to Cod\'s mp a lot of realism and new gamplay. IMO with this mod CoD isn\'t a stupid brainless
This is a realism mod for Call Of duty(first actual ever Full Realism for CoD!!!),full version. It add's a more realistic "punch" too the weapons,involving firing rates, damage, movement speeds,
I made this mod because the CoD console seems to confuse people and they accidentally give out their RCON password. This mod allows you to safely enter RCON from the main menu in the multiplayer
Following in MoH:AA's footsteps, this beta version of my OBJective game type works where SD left off. All bombs must be planted to win. Axis do not win by defusing, only be killing allies or map end.
Added the ability to disable the killcam by adding a setting to the server config. Just add set hamNoKillCam 1 and no more kill cam. Still have to work the problem with spectating opposite team after
Yep, does what it says ... disables minefields on all maps. Great to research all areas of a map or to expand gameplay a bit. To enable, copy file to server's main folder and restart. Then set
1. Disable killcam using a cvar. 'sv_showkillcam = 0', 0 disables the killcam, any other value enables it. 2. Disable client hud elements: 2. a. Disable client crosshairs using cvars.
the pk3 includes the 4 nations nades modded to produce coloured smoke, (they still do normal damage). theres a also the 4 coloured smoke particle systems in the \'fx/smoke\' folder.