As my colleague Nightmare described it in his review of the first version of this mod, \"interesting\" is the word that comes to my mind. It seems as though the mod simply changes some things the
We often get submissions here at CoDFiles that have inaccurate or narrow titles that don't fully cover the scope of the actual mod. This is the case here! :P This "Rifles Only" mod actually does
Here is an interesting mod with an interesting spin to the game. This mod will change the way you can play SD as it disables the plant/defuse sound, takes off the red dots (enemies firing) on the
Here\'s another chunk of Tally\'s just-released Allied vs. Allied mod, the Weapons Limiter, now available for download on its own. This offers quite a few new choices for admins wishing to customize
Here's the first of three CoD2 mods to be released by Tally for today. This one, the "Allied vs. Allied" mod, really offers a lot more than what the name implies. For example, you get to customize
Here\'s the third release (v2.2) of Bjusterbaarlik\'s CoD2 mod, Bjuster\'s Taunts. As the name indicates, this mod adds extra menus to the VSay setup to offer players a wide variety of taunts
And here\'s the second version of one of my favorite realism mods, the recently debuted 45th Infantry Division Weapons Mod by Captain Piller. I like this one so much because it delves into the
Here's an excellent new realism-inspired weapons mod by Captain Piller, originally for his 45ID clan I'd imagine (judging by the name of the mod). This thing has got some classic changes we've seen
Here\'s the next version of Pvt_Parts1001\'s SMG Madness Mod, which makes the game into automatic-weapon-wielders\' heaven by removing the rifles. :) And as always, this release has some important
Here's the third release of the CoD2 multi-player mod by Pvt_Parts1001 that encourages the use of automatic weapons by disabling the rifles in the game. This is a novel idea for server admins who