Die neue Mission, 'Der Sumpf', für BiA: Earned in Blood ist die bis heute größte Gefechts-Karte. Die Spieler müssen sich durch den Sumpf in Richtung Stadt vorarbeiten, wobei verschiedene Vorgehensweisen zur Erfüllung des gleichen Missionsziels möglic
I've created a NoJump mutator for multiplayer that will prevent players from being able to jump in multiplayer games. The wiki page includes details on how this mutator was created and can be a good guide to helping you understand how to create a mut
There are no weapon pickups. There are no ammo pickups. There are no health packs. There is no attempt to balance any of the weapons. Everybody has all the same weapons anyway, so what could be more balanced than that? zzDeathmatch is simply meant to
{FOUO}Liberator's Realism mod v0.21 I created this mod to add a little historical accuracy to the weapons used in BiA EiB. I added a poorman's TDM gametype as well. The entire mod is now composed of two parts, LRMWeps and LRMFireFight. Things t
Changes in v1.02: - Enabled Time Remaining in Skirmish Timed Assault matches to be visible to spectators. - Fixed a problem preventing the proper number of decals from appearing. - Fixed an issue where ambient sounds would stop playing premat
{FOUO}Liberator's Realism mod v0.16 I created this mod to add a little historical accuracy to the weapons used in BiA EiB. Things this mod changes: -Almost no zoom on weps -Upped damage for all weapons based on historical muzzle energy -Up
{FOUO}Liberator's Realism mod v0.14 I created this mod to add a little historical accuracy to the weapons used in BiA EiB. Things this mod changes: -Almost no zoom on weps -Upped damage for all weapons based on historical muzzle energy -Up