dark hull, and a very low profile when viewed from any angle except above or below, giving it the ability to make itself a very hard target, especialy for anyone using a manual weapons control. AT 320m, it is probably atmospheric capable. It is not know if it can actualy land, however. It does lack one thing it's larger cousin, the Siaf, has..which is the large 1500 damage pulse weapons on the front of the vessel. It contains mostly medium pulses and a handfull of light pulses. It's lack of useable internal space means it lacks the nessecary power infrastructure for heavy weapons, and it also limits the length of time the ship my operate without resupply. This is the second Reman from Raven Night, and it re-uses the sounds from the previous Saif, so if you have those installed you need not do anything beyond add the ship. If you do not, you'll need to add the sound file in the custom/autoload directory (thought I always thought autoload ment you just dropped in the file and it worked, but I don't know why it doesn't). Maybe someone can answer that question. At any rate, it fires green and orange pulses. Green are romulan weapons, and the orange are remans. They are also 2 different power levels. Obviously, the idea is that Remans would use some romulan tech on their ships, goofy as you may think it to have orange and green weapons on the same vessel.
The Reman Katan is a small ship, and this very manuverable and decently fast. Like most reman, it has a high hull integrity, and is mounted with powerfull pulse cannons. It has a traditional sleek
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