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Black and White 2 v1.1 - All Countries - Trainer


Black and White 2 v1.1 - All Countries - Trainer

Добавил: The DSystem
2005-11-21 23:11:00
22 views
toggle this off, all citizens return to the age they would have been. Adults population will not drop , children population will increase. Doesn't crash the game, but does mess with the 'needs' of the people. -- Added - Current housing numbers, Adults/Children. Unfortunately, this seems to only reflect the numbers of villagers/children/houses in your first/main 'base'. This feature was added so you could toggle on Baby-Factory and watch the children number increase. *warning* If you toggle this option on, wait 5-10 seconds, then turn it off, you will produce 1 full round of babies (equal to the number of women, exactly). Some people report that they can't turn off this feature. They *can* and do, but you must be patient and wait for all the women to finish up with having the 'current' child. -- Added - Profile Menu's! You can save up to 4 settings profiles, and load them, with hot-key support! - CTRL+F1 - CTRL+F4 to load any profile. Saving still takes using the interface, as you have to name the profile. -- Moved - The "Play B&W2" and "Help/About" buttons to the top shifting everything else downward. 'Fixed: -- Changed - The way that locked values work. Now, you may freely change the values with hot-keys, even when locked. The value will remain locked, where ever you leave it. -- Changed - The way "Lock Impressiveness" functions. Before: It would 'fight' with B&W2 to force set the impressiveness value. Now: It disables the 3 pieces of B&W2 code that write this value, therefore: Allowing you to set it to 0 , and not 'gain' any impressiveness. -- Fixed - Issues surrounding the "Toggle" feature, on the CreatureMorph(tm) page. I forget exactly what I did, but it's a good thing, I sware =)
Added: -- Added - Villager Age Control - *Still Buggy* - Lets say you have 100 adults, 50 children. When you toggle this on, your children will then be 19+, thus you have no children. When you
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