this one is a big big big artillery fire (big big big!) this weapon is part of an entire mods, but it's still in progress this a beta version and there is a few bug: -no sound yet. -artillery sometimes shoot not very precisely. we're gon
=-----------------------= BF2:Sandbox Readme 0.1 June 28, 2006 INSTALLATION ==================================== Simply run the installer, making sure that you install into your BF2 directory. A desktop shortcut will be created. GETTIN
*********************************************************** Mod Name: AT To Pilot Creator: M.Combat Email: mcombat@burntmail.com, evides_is_coming@hotmail.com The installation can be confusing i had to make like that unless you want me to bring o
Battlefield 2 Stunts mod v 1.6 Readme Its been a long while since the stunts mod was last updated, due to all the major patches that Ea and Dice have been releasing. Features: Heh, too many, most of them i've forgotten. 5 different colour
========HamBugerz Sound Mod v2.0 for "Project Reality" MiniMod.======= This is version 2.0 of my Sound Mod for Project Reality. Ive added alot More sounds and modified some of the previous weapon sounds that i created to sound more realistic.
*********************************************************** Mod Name: AT To Pilot Creator: M.Combat Email: mcombat@burntmail.com *********************************************************** Description: What this mod does is replaces AT with a Pi
Tactical Gamer, the leading/premier community for mature gamers, is proud to announce the release of its very own Tactical Mod to the entire BF2 community. Battlefield 2 takes the next logical step in team-based gaming with the implementation of s
to use: -move objects_gun into c:program filesea gamesattlefield2modsf2 -move ServerArchives into same location **It will replace your original file** -play the game to uninstall: -delete objcts_gun -delete ServerArchives file -the f
Enhanced effects version 3.0 by Djukel ======================= changelist version 1.0 ======================= This mod makes land vehicles allways: - to destroyed with explosion effects when gets the deadly hit - wreck stays on ground