mirror static objects. + Left click to select, right drag to change, Return for properties. + Mouse Wheel or PageUp/PageDown for moving object up and down. + Insert for cloning selection. * Added a tool that fills the entire map with current layer. * Added undo capability on Heightmap and Material map. * Added color adjust layer for adjusting brightness, contrast and saturation, helps a lot for layers reuse. * Added geometry transform layer for translating, scaling and rotating layers and textures. * Editor42 will now adapt to provided texture space (textures don\'t need to be 1024 anymore) + They must all be the same size throughout the level though. * Editor42 will now adapt to provided worldsize (no more worldsize 4 times heightmap). * Material map no longer needs to be the same size as heightmap. Minor changes: * Added arrow keys moving just like ASDW. * Changed some very ugly icons. * Changed init.con path structure . + editor.openLevel no longer needs a dummy parameter (xxx). + editor.path.level must no longer have $levelName. + Added editor.path.base config line referred as $basePath. + Added editor.path.texture config line. + Added editor.path.object config line. + Added editor.path.standardMesh config line. * Added dialog to easily reconfigure above directories. * Minimap now display static objects. * Minimap generation now uses hardware acceleration. * Maps without all ground textures can now be loaded anyway (Berlin). * Added editor.forceDefaultMesh config to disable mesh loading. * Added editor.display.objectMaxDistance to tweak max object distance. * Changed color when out of texture coordinate space to gray instead of red. * Added a progress dialog when performing lengthly operation. * Added a editor.display.fov option in init.con. * Texture layer name now defaults to texture file name. Bug fixes: * Fixed color dialog picker always initializing on black. * Fixed road paver stuck to bell brush. * Fixed library list scrolling horizontaly rather than verticaly. * Fixed minimap brighting being too bright in some situation. * Fixed rem lines in editor\'s init.con corrupting the file when writing. * Removed an annoying debug message when loading texture layers. * Fixed non layer .txt truncating the layers library list. Was common with readme.txt.
[quote]Changes: * Added Object mode (F4): + It will now display static objects, control points, spawners, soldier spawns and trees. + You can now add, delete, move, rotate, scale, flip and
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