Tools ===== To install this object into your map follow this instractions: 1. Extract your map, using WinRFA. 2. Copy all the files into your map root directory. 3. Add these lines to your map main init.con: textureManager.alternativePa
Dashboard ========= To install this object into your map follow this instractions: 1. Extract your map, using WinRFA. 2. Copy all the files into your map root directory. 3. Add these lines to your map main init.con: textureManager.alter
Please note that this model is not designed for interior use, so it is mainly in use for the Landscape. The model is based on a Norwegian train station, the design was completly made from an original photo from 1941. Well mappers, check this out and
To install this object into your map follow this instractions: 1. Extract your map, using WinRFA. 2. Copy all the files into your map root directory. 3. Add these lines to your map main init.con: textureManager.alternativePath bf1942/levels
To install this object into your map follow this instractions: 1. Extract your map, using WinRFA. 2. Copy all the files into your map root directory. 3. Add these lines to your map main init.con: textureManager.alternativePath bf1942/levels
The models are designed to be either used on German or Soviet side. Mappers, enjoy and make some cool stuff out of this! Separate readme files with installation instructions are included in the rar archives.
City Hall buildings =================== To install this object into your map follow this instractions: 1. Extract your map, using WinRFA. 2. Copy all the files into your map root directory. 3. Add these lines to your map main init.con:
Iron Bridges ============ This is a set of 4 Iron Bridges. These bridges are based on parts of the huge Remagen Bridge. Two bridges are all iron, for trains or to planked with wood. Two bridges with road. To install this object into
Stone Pool ========== A little stone pool with moving water effect Have fun, Smig smig@smig.name www.smig.name Stone Pool ========== To install this object into your map follow this instractions: 1. Extract your map,