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HL-HEV
hl-hev


The Stand

Добавил: The DSystem
2004-11-29 00:11:00
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the Scout and artillery. To help initiate this, the home bases do not contain aircraft. There are no heavy bombers present in the map; It would be difficult to take off and navigate bombers on a map this small with the restricted land mass. Although this is a \"small\" map, it contains five bases and many Defense Guns, which can play an important role in the map, so it will be imperative to take out the DefGuns (or guard your own). And unlike the typical map that allows units to repawn after about 10 seconds, the DefGuns will remain destroyed for between 8 and 10 minutes. In fact, all units will take considerably longer to respawn than what you may be accustomed to. I felt that this was no only more realistic (it would have taken some time to repair or rebuild units) but it also encourages players to utilize their infantry abilities more fully. There is a reason a Scout carries a sniper rifle and binoculars. For the new players who may not know, the binoculars are used by the Scouts to \"scout\" targets for their artillery units. Engineers have explosive charges that are useful in blowing tanks, DefGuns, etc. The more players who in this map should increase the need for team work because the units are fairly few and far between. On the flip side, they also won\'t explode 30 seconds after getting out of them. This is useful when you want to plant some charges, lay some land mines, take shots at planes from the Flak guns, or just abandon a vehicle as an obstruction to slow the enemy or set a trap.
My hope in designing \"The Stand\" was to create a map that would bring some elements back to the game that I felt had begun to decline. One was the use of more land and infantry units, especially
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