This map is not new but it has been updated for BF42 and converted for the DC_Final mod, both done by Hamburger Hill. The download contains both the BF42 map and the DC_Final conversion.
Big Gun Jill is two bases and two capture points, 1/ Back End of Beyond (BOB) and 2/ Defgun Jill's Hill. Watch out for Tiger Tanks, or if you're the Axis, M10s. The AI puts up a good fight.
Mill Valley is two bases and two capture points. First the two home bases of Allied/Axis both on high hills. Then, 1/ Mill Valley. 2/ The Ridge. If the AI captures The Ridge it's one helluva fight to get it off them (even if you parachute in there -
After heavy bombardment by the allied forces in a nearby city. Allied forces must take control of the city by vanquishing all axis forces. Allied must captured two points. Axis Field commander HQ and Radar station. Axis is on the retreat. Allied Obje
This map is based on The events in winter 1944 when The red army first entered Budapest, Hungary. The Ai may not be super smart but they sure put up one hell of a fight.
------------------- GC MINI MAP PACK #1 ------------------- Extract these four .rfa files into your: Battlefield 1942/mods/GCMOD/Archives/BF1942/Levels/ directory. These maps have been designed as 8 player infantry only maps. 4v4, for th
Friends, country men, bot lovers, lend me your mouse clicks! I have a special announcement! MasterChief RulZ (thats me) has just finished his first evar (yeah, I said evar) custom sp/co-op map for any game he's ever played. Does anyone remember that
A conversion of the very popular Desert Combat map, Lost Village....allies no longer spawn on the little island, they spawn at the factory. And there are NO vehicles in this for obvious reasons.
The iraqi's have abandoned their outposts to help with the building of scuds. this is the coalition's chance to take advantage of the abandoned outposts, and use them as strategic outposts to destroy the scuds, and the base. Game modes: Conquest