Tools ===== To install this object into your map follow this instractions: 1. Extract your map, using WinRFA. 2. Copy all the files into your map root directory. 3. Add these lines to your map main init.con: textureManager.alternativePa
========== To install this object into your map follow this instractions: 1. Extract your map, using WinRFA. 2. Copy all the files into your map root directory. 3. Add these lines to your map main init.con: textureManager.alternativePath
This is a SP/COOP/Conquest map_file "Radar_Post_Take_Out" for DesertCombat_Final take the rfa_file into the "DC_Final" levels folder, which should be in: /Mods/DC_Final/Archive/Bf1942/Levels This is a fullmap Credits
This is a SP/COOP/Conquest map_file "Radar_Post_Take_Out" for Forgotten_Hope take the rfa_file into the "FH" levels folder, which should be in: /Mods/FH/Archive/Bf1942/Levels This is a fullmap Credits to: EA/DICE/FH_
This is a SP/COOP/Conquest map_file "Argon_Forest" for BF1918 take the rfa_file into the "BF1918" levels folder, which should be in: /Mods/BF1918/Archive/Bf1942/Levels Credits to: EA/DICE/BF1918_Modteam & The