The first public release of Rise of Rome II: The Gods of War for BFME2. Requires 1.05 of BFME2. Consult readme file for installation instructions and other stuff you should know. Please note this
This is my First ever mod I created so don't give it too much slack, plus it's in it's beta stage so I'm going to need some feedback from some members via the comment panel or by email. I have
I loved the new patch EA just released, but as usual, there are a few quirks about the game that just bothered me, so I decided to fix them. Here is a list of changes: EnableHouseColor = No
This is my first mod, anyway it very simple to install and uninstall. All it does is gives you 200 points at the begining of the game to puchase all the spells. It works with 1.6 no online
Well another great and new Hero improvement mod which improves heroes to make them more useful and better in the game! This mod can be played on the new and latest BFME2 patch, patch 1.06! Well
This is a 2v2 fortress map. The good guys outside the fortress have alot of land (with no detail). the evil guys have a fortress with only one way in defended by 3 catupults each. Hope you like
Well this is for version 1.05 so its ok! And one more note, Ex Traxx sent it in in German so it was difficult trying to translate but here is what i i got from it: Info.: The Mod is based on the
For downloading instructions, please read the Readme file! NOTE: This mod only works for Patch 1.03 This mod adds the two Blue Wizards, or Ithryn Luin, Pallando and Alatar. In thi mod Alatar
Greetings, this is a mod that stems from my previous release, the DesertFoxMod_Beta.03 ( which can be found at: http://lordoftherings.filefront.com/file/Desert_Fox_Mod_Beta;69161 ) This mod is
This is the BFME 2 Deluxe Edition 0.50 It has these features (and only these) - All structures are now a lot stronger. No more rush rush rush strategies. - Walls and the fortress now only take