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HL-HEV
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ArmA 2 patch 1.03

Добавил: The DSystem
2009-10-10 22:10:00
23 views
they apply this patch until they recover it again from Steam) - DirectX 9 March 2009 is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from http://www.microsoft.com/windows/directx/ Installation: - Run the patch exe to apply the patch setup automatically. - It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2). - Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch. - It is not recommended to use any savegames created in versions 1.00 or 1.01, if you use a savegame from 1.02 some of the fixes may not apply to that game in progress until the beginning of a new mission. Version Highlights: * Major AI tweaking and balancing (especially AI infantry can hear much less) * Improved multiplayer and cooperative campaign (saving games, connection issues) * Numerous fixes and improvements in the Harvest Red campaign Changelog: Engine ------ * New: Functions getPosATL and setPosATL to allow controlling position relative to terrain. * New: command line option -showScriptErrors introduced to show errors in scripts on-screen * New: Direct analogue throttle and brake for airplanes now available. * New: More flexible configuration of Flares in the config (brightness, size) * New: Mission name (with * indicated unsaved work) displayed in the mission editor * New: Keyboard shortcuts in the mission editor * Improved: better handling of gravitation for shots (esp. for grenades) * Improved: Building destruction * Improved: Better airplane HUD visibility both night and day * Optimization: Reduced frame stutter near map borders. * Hotfix: Players are forced to reconnect after MP Load on server. * Fixed: no particles effect when hit object with destructNo * Fixed: grenade could destroy a building just by impact * Fixed: grenades may explode only on the final impact * Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now * Fixed: missiles should pass through vegetation * Fixed: Player connected to loaded game was sometimes frozen. * Fixed: Game crashed when launched on a system with more then 8 CPUs/cores. * Fixed: Possible crash with laser designator active. * Fixed: Sometimes crew of a close vehicle was visible through the vehicle. * Fixed: Infinite looping of commands 'Stop' in radio. * Fixed: Leaning 'limits' do not work in TrackIR. * Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load. * Fixed: Rainbow could be visible even with sun below horizon. * Fixed: 3D Editor - civilian and resistance units did not work correctly * Fixed: Sea surface was not rendered in NE area out of map. * Fixed: Terrain surface was sometimes using wrong parallax map. * Fixed: Grenade could sometimes destroy a building just by impact * Fixed: Radio messages sometimes echoed * Fixed: Team switch did not work when player died * Fixed: Reduced AI detecting slowly moving enemy vehicles by ear. * Fixed: Prevent killed AI units reporting who killed them. * Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity * Fixed: Leaning 'limits' did not work with TrackIR * Fixed: MP client frozen in Receiving... screen sometimes * Fixed: Problems with saving and loading games in cooperative campaign Missions --------- * Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War) * Improved: autosave logic to not save when it was not safe * Improved: Eye for an Eye in Scenarios Modules --------- * Fixed: Warfare fast travel on clients was not using logistic values * Fixed: Warfare money sending * Fixed: Warfare HQ multiple reports * Fixed: First-Aid: Action module caused healing scripts to run twice * Fixed: Supply drop not ending (wrong vehicle class) * New: First-Aid modules work with respawn * New: First-Aid ability to stop healing * New: Added ability to add Support Requests that do not expire. * Improved: First-Aid modules more robust and faster * Improved: Better support for side Resistance in SOM / ACM. Data --------- * Fixed: Invisible driver in UAZ (MG and GL) * Fixed: AI soldiers were able to hear extremely well * Fixed: various minor problems on buildings * Fixed: rocks destruction effect changed * Fixed: penetrability of some vegetation * Fixed: collision geometry of A_BuildingWIP * Fixed: react FSM core conversations * Fixed: cargo animations in LAV25 * Fixed: indicators in Ka52 when using NVG * Fixed: cargo animations in BTR * Fixed: Warfare keypoint on Chernarus
System Requirements: - ANY ORIGINAL VERSION OF ARMA 2 from 1.00 to 1.02 other than the Steam version, Steam users should use the auto updating feature instead (their game will not be playable if
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arma2patch_1_03_.zip
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