the first scneario of the campaign "Fall of the Trident". the dialogs need more work too. Map Design: same like you other scenario siege of troy. it needs more terrain textures, details like rugs, pots, grass, ETC. spread the buildings around a bit. is a little boring to see them alligned. Balance: player one has way too many buildings, units, and resources. you start off with a bunch of villagers, which made it too easy to advance to classical age. not only you start with a wonder, armory, and market, but you already have enough army to almost take over players 2 base! during the entire game, player 2 didnt do anything. next time, go to player data/AI/ and put to player 2 this AI: aomdefaultai.xs this AI will make player 2 to be active, build, and attack player 1. ----------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------- Reviewer: Auron_2 Creativity: the scenario is basictly an attempt of making an exact copy of
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