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Age of Mythology

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Total entries:  1399

Brothers of Gondor: Faramir and Boromir Reviewed

Добавил: The DSystem
7 views
This modpack adds two units to your editor: Boromir and Faramir. They were designed indirectly for the LotR campaign by the Age of Mythology Modder / Mapper Clan and also for Woad
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Olympian Armadillo (Reviewed)

Добавил: The DSystem
9 views
This mod is a fairly well made modification based on the Behemoth model. The Olympian Armadillo has many new features, such as flames erupting from its feet. The texture, although new, is simply a
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The Waterfall (Cinematic)

Добавил: The DSystem
7 views
This is a pretty good cinematic of some heroes journeying through a river and coming across a waterfall, and only one of them surviving. There are two drawbacks: 1. The music has been renamed
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The Maze

Добавил: The DSystem
10 views
Your only goal is to make it out alive. Read the objective in the scenario for some points on how to do that.
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Age of Mythology Demo

Добавил: The DSystem
25 views
Age of Mythology™ transports players to a time when heroes did battle with monsters of legend and the gods intervened in the affairs of mortal men. In Age of Mythology, players wage war using
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Congo

Добавил: The DSystem
9 views
//=========================================// //------------------CONGO------------------// //------------Made by CoolSk8r32-----------// //--------Made with MapGen by
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Maximus

Добавил: The DSystem
9 views
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "GLADIATOR - Maximus Modpack" by King Jared ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thank you for downloading the modpack. The mod will add the
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Modeling Guide

Добавил: The DSystem
15 views
Description: This is a Modeling guide that shows you an example of how to model a plant for AOM. This Guide was from AOM MOD but translated by me. Mostly translated though.
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The Silmarillian

Добавил: The DSystem
6 views
The Silmarillion Scenario by by J.R.R. Tolkien Michael G. Martin Before Frodo, before Bilbo, even before Isildur a war between good and evil was fought on
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New Editor Objects

Добавил: The DSystem
11 views
To access these new objects, go to the Cinematic trees/rocks/scorches/ flowers/ crates/weapons objects and simply place them on the map. What I did is I added a ton of different hidden/unused objects to the animation file of these objects, so along
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Page:   1... 34 35 36 37 38 39 40 41 42 43 44... 140
Total entries:  1399